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| Head Staff -- Head teams |
How to get into
Second Life without really trying Selby Evans is Thinkerer Melville in Second Life |
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Imagine that you have a group of people working for you. Do you just tell them to get to work? If you do that, they are not working for you. What you do is organize the people to work together in some way that matches the job. You notice what skills each person has. You think about what the job is and what skills it needs. You assign people to tasks that fit their skills. You form work groups or teams to gather the combination of skills the job needs.
Canvas, paints, palette. Anyone can have these. You probably have noticed that some managers are more effective than others. You may have worked under an ineffective manager and seen how you could do the job better. Here is your chance to practice your management skills in your own head. You’ve already met the staff in your head office. You have probably used them for mulling things over. Here we offer our version of the Mulling Team, with specific job descriptions for each player. You may want to use this team the next time you have something to mull over. Or you may want to specialize the team for some project you are currently working on. What if people think you are talking to yourself? Just hold your hand to your ear. People will think you are on an important call. With a really small phone. Or use one of these comments.
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Head Teams. What can they do? Mulling Team
Action Team |
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Have you seen these people? Sure you have. They populate all the fiction you have ever read. Or watched. Some, like Luke Skywalker and Rocky, are obvious. Others are more subtle. As you think about the people in your head, you may want to link them to characters you know well from fiction. If you know a fictional character well, you mat want imagine that character as part of your Mulling Team. Imagine what that character might say about the matter you are mulling. |
Players for your Head Team |
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Q. Do these characters come from the archetypes of Carl Jung? A. Not directly. We derived them from mythology and fiction. That seems to be where Jung got his archetypes. Our treatment of them as characters in the head may be somewhat like the notion of archetypes. But we prefer the less dramatic term role. A role is simply a collection of behaviors that a person displays in response to particular stimulus conditions. We give the characters names to provide easy verbal access to the stimulus conditions. |
A myth is not a female moth. |
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The Thinkerer
08/31/2009 Copyright (c) D. F. Dansereau & S. H. Evans |
Head Staff: | ||
| Famous fables | |||