Infaller. Generates infalling violet blobs   Particle system
default {
state_entry()
{float red = .4;
float green = .5;
float blue= 1.;
key target = "self";
vector Color = <red, green, blue> ;
vector Color2 =<1., .0, 1.> ;
list ParParams = [
PSYS_PART_FLAGS,(
( 1 * PSYS_PART_EMISSIVE_MASK ) |
( 0 * PSYS_PART_BOUNCE_MASK ) |
( 1 * PSYS_PART_INTERP_COLOR_MASK ) |
( 1 * PSYS_PART_INTERP_SCALE_MASK ) |
( 0 * PSYS_PART_WIND_MASK ) | //No wind effect
( 0 * PSYS_PART_FOLLOW_SRC_MASK ) |
( 1 * PSYS_PART_FOLLOW_VELOCITY_MASK ) |
( 1 * PSYS_PART_TARGET_POS_MASK ) ),

PSYS_PART_START_COLOR, Color,
PSYS_PART_END_COLOR, Color2,
PSYS_PART_START_ALPHA, .0,
PSYS_PART_END_ALPHA, .9,
PSYS_PART_START_SCALE, < .05, .05, .05 >,
PSYS_PART_END_SCALE, < 1 ,1, 1 >,
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,
PSYS_SRC_BURST_PART_COUNT, 6, //Number of particles per burst, 1 to 4096
PSYS_SRC_BURST_RATE, .6, //Seconds between particle bursts, 0.0 to 60
PSYS_PART_MAX_AGE, 4., // How many seconds each particle lives, 0.1 to 60
PSYS_SRC_ACCEL, < 0.0, 0.00, 0.0 > ,
PSYS_SRC_MAX_AGE, 0.0, //Number of seconds this particle call continues
PSYS_SRC_BURST_RADIUS, 4,
PSYS_SRC_BURST_SPEED_MIN, .005,
PSYS_SRC_BURST_SPEED_MAX, .005
];
llParticleSystem(ParParams);
}
}
//Product of Thinkerer's LOD project on script modding.
//Info on how to mod this and other scripts
//at: thinkerer.org/LODScriptMod/LODScrInto.htm
 
The Thinkerer 04/25/2011
Copyright (c) D. F. Dansereau & S. H. Evans

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