| Texture is Geek for picture. In Second Life, builders use pictures to make a surface look, for example, like wood or brick. You can also use pictures to show things, just as you do around the house. |
Gimp-Savvy
Archive Collection of over 25,000 pictures you can download and use (free of copyright). |
| Getting images. Second Life can work with most .jpg images you would want to upload. The Building Textures page gives links to some useful sources for building textures. | Building Textures |
| Uploading pictures to Second Life. These building textures will probably require no editing. Download one to your desktop. Then open Second Life and upload it. | V2.1.1: Inventory
(Right tab) > + sign at bottom > Upload (Image) > (Select image) Top menu: File>upload image (L$10). The upload will go into the Textures folder of you inventory. |
| Using pictures in Second Life. To see how to use the picture, create a cube and drag the image onto one side of the cube. Adjust the sides to make it like a canvas for your image. |
Easter Eggs
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| Editing pictures in Second Life Any image processor will do for working with .jpg images. I use the Gimp because it is free and gives me no trouble when I have to install it on a new computer. | Gimp 101 |
| The transparency trick. Digital images can have an extra feature: transparency. This feature is called the alpha channel. You will want it when you want an image that is not rectangular. To use it, you need a sophisticated image processor like Photoshop or the Gimp. | Using the
alpha channel in the Gimp. |
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Taking Still Pictures in Second Life.
V2.1.1: Bottom line > camera graphic (near center) > Click and follow instructions in the resulting window. You will probably want to click the jpeg option for most uses. For more help, click on the ? (top right of window. (If you don't see this graphic, right click on the empty part of the bottom line, click on snapshot option.) The copy will be saved to your own computer. You can e-mail it, post it on a blog, or otherwise use it on the web. V1: Bottom line > Snapshot button (under the chat bar) > Click and follow instructions in the resulting window. The format of pictures you save may vary with viewers. If you have the Gimp or Photoshop, you can edit any of the formats and save them in .jpg format (the best for saving space). These can be used on blogs or uploaded to Second Life for use in posters, etc. To upload a picture to SL will cost you 10 Lindens.
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| Screen Capture. You can use screen capture software to take a picture of a selected part of the Second Life screen. Jing is free and does an adequate job. I use it to annotate screen shots. | Jing |
| Download pictures from your SL
inventory to your hard drive (must be full perm). V2.1.1 Right click, select Save > provide name and destination directory. V1: Doubleclick to display the picture and don't click on anything else. File (top menu, left) > Save texture as > provide name and destination directory. Note: if Save Texture as is grayed out, click on the picture. The resulting file will be in .tga format. You will probably need to convert it to .jpg for most uses. The Gimp (free) is a convenient tool for that conversion. If you need help with the Gimp, look here: http://thinkerer.org/Lod/LodGimp101.htm ======================================== |
Gimp 101 |
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The Thinkerer
10/10/2010 Copyright (c) D. F. Dansereau & S. H. Evans |
LOD | ||
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