|Storyboard, Last Chance Bar, SC1||Nothing is final until we are finished|
|Whatever doesn't work is a trial run.|
|Back Story: Documentary. Relevant back story in narrative|
|Scenario: Thinkerer quests is new
conservancy for exploratory art, set up on its own island. The
bridge is the entrance. Zander is working on a mine shaft that
will lead to explorable passages. But for now we have to fly to
the installed art.
We fly over the rise to the Last Chance Bar. Land and enter. Should find several patrons, seated with beer. TM waves to patrons, walls to bar, gets beer. Will show you around the place.
Moves to train platform. A million people, a million stories, have passed by here. The trains are gone now. But perhaps we can find some of the stories.
Moves to passage access, right. Passages blocked for construction, now, but will lead to other quests in the future. Not the quests will ever be done. There are always new quests.
Moves back restroom. Gritty realism here. More stories. Perhaps not the kind you want to hear.
Move to ladder and owner's room. Gritty realism again. Tough life. But the work of a survivor. Can't help but admire survivors. At least no those of use who belong to that clan
|Storyboard Scene 1: Meet Quests, Entry bridge to rise|
|Open: bridge, looking towards Quests. GEV Scott stands off near bridge,|
|Set: Bridge at Quests||Characters: Scott.
|Props:||Action: scott walks onto bridge, notices both notes on bridge, notices Zan's mine build. flies to rise, sees bar setting in distance.|
|Audio: Voice over, TM||
|Scene 1 Meet Quests||
Location: Thinkerer Quests, entry bridge, rise, and exterior of Bar.
|Actor Thinkerer Melville (as Scott)|
Lighting: daybreak (sim
Set UI (ctl alt 1) and Busy
|Props: none||Wear: Personal light for fill|
|Close scene:||Start: at bridge|
|Action: scott walks onto bridge, notices both notes on bridge, notices Zan's mine build. flies to rise, sees bar setting in distance.|
|1#1||wide||gev||bridge, Scott, quests in background||no||zoom on Scott|
|1#2||Med||behind Scott. head level||Scott||yes||Scott walks onto bridge, notices notes|
|1#3||Close||scotts eye||Godot note||no||Glance shot|
|1#4||close||scotts eye||Flying sign||no||Glance shot|
|1#5||wide||scotts eye||Zander's mine||no||zoom on entry barrier|
|1#6||med||behind scott||scott's back||yes||scott lifts off and flies to rise|
|1#7||wide||behind scott||Bar in distance.||no||hold on scene as scott flies to distant point.|
|S1: Meet Quests, Entry bridge to rise|
|S2: Fly to bar|
|S3 Enter bar, move to service bar, get beer|
|S4 Move to train platform|
|S5 Move into passages|
|S6 Move to restroom|
|S7 Move to enter owner's room|
|S8 Owners room|
Copyright (c) D. F. Dansereau & S. H. Evans