|Storyboard, Last Chance Bar, SC8||Nothing is final until we are finished|
|Whatever doesn't work is a trial run.|
|Back Story: Documentary. Relevant back story in narrative|
|Scenario: Thinkerer quests is new
conservancy for exploratory art, set up on its own island. The
bridge is the entrance. Zander is working on a mine shaft that
will lead to explorable passages. But for now we have to fly to
the installed art.
We fly over the rise to the Last Chance Bar. Land and enter. Should find several patrons, seated with beer. TM waves to patrons, walls to bar, gets beer. Will show you around the place.
Moves to train platform. A million people, a million stories, have passed by here. The trains are gone now. But perhaps we can find some of the stories.
Moves to passage access, right. Passages blocked for construction, now, but will lead to other quests in the future. Not the quests will ever be done. There are always new quests.
Moves back restroom. Gritty realism here. More stories. Perhaps not the kind you want to hear.
Move to ladder and owner's room. Gritty realism again. Tough life. But the work of a survivor. Can't help but admire survivors. At least no those of use who belong to that clan
|Scene 8: Owners room|
|Scene 8: Owners room||
Location: Thinkerer Quests, bar owners room
|Actor Thinkerer Melville|
Lighting: Morning (sim
Set UI (ctl alt 1) and Busy
|Props:||Wear: Personal light for fill|
|1#1||med||Scotts eyes||owner's room||no||pan over room.|
|1#2||med||Scotts eyes||owner's room||no||roam room (45 sec)|
|S1: Meet Quests, Entry bridge to rise|
|S2: Fly to bar|
|S3 Enter bar, move to service bar, get beer|
|S4 Move to train platform|
|S5 Move into passages|
|S6 Move to restroom|
|S7 Move to enter owner's room|
|S8 Owners room|
Copyright (c) D. F. Dansereau & S. H. Evans