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Assertive.
How could you use this strength in solving a specific problem?
Quest questions: |
Resources for the assertive
Deciding, Choosing, Self-Direction |
Head staff for the assertive Your Vulcan Your Empath Your Engineer Your Hunter Your Goodenuff
You can practice your strengths in a virtual environment How to get into Second Life without really trying |
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| AIM | HUNTER | KRYPTONITE | TARGET |
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| YOU | YIELD | PLAN | WALLWORK |
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| SATISFICE | THINKER | PATH FAN | WRITE |
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| WHO? | HELP | AKIDO | SCHEDULE |
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| Cuepons for the Thinkerer's Kit | Thinkerer's Tools, Layout |
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Assertive.
How could you use this strength in solving a specific problem?
What players are assertive? How will they affect things? |
Assertive |
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Confidence is the secret passage to authority. |
All your solutions start with you. |
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Choosing you goal is the first gate to motivation. |
To understand motivation, know the power of the Hunter. |
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If you want a logical response, seek the Vulcan. |
Independents of the world, unite! |
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People who expect to fail are usually right. |
You will not learn much from the sound of your own voice. |
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You are only independent when you choose your own goals. |
The secret to getting cooperation is to think about other people's
goals. |
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All success grows out of overconfidence. |
It is not about what you can't do.
It is about what you can do. |
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There ain't much learning in the second kick of the mule. |
Confidence is rooted in challenges met. |
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The mystery of the third way. Not either-or. Both. |
If you hit a dead end, turn around.
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Make it easy for people to do what you want them to do. |
Never question authority. It doesn't know either. |
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The Thinkerer
06/13/2010 Copyright (c) D. F. Dansereau & S. H. Evans |
Strengths | ||
| Famous fables | |||