Quick Solve Clipit

How to get into Second Life without really trying

Selby Evans is Thinkerer Melville in Second Life

1.  What is the problem?         

Write what comes to mind.  You are writing to a friend.
Say how you feel about it.
Say whose fault it is.  (But don't confuse faulting with fixing.)

 

Answer the big question in each box. Ignore the hints if you don't need them. 

Warm up

What is the problem?

The deer-in-headlight model for problem solving

2.  What's wrong with things now?

Be as concrete as you can.
How would you explain this problem to a total stranger?
What value terms and abstractions have you used?

 

What's wrong?

Get better work out of your brain: Write your answers and keep them.

3.  What do you want to see when the problem is fixed?

Stick to things anybody can see. 
Say how anybody could see that the problem is fixed.
Are you sure you are fixing the cause, not just a symptom?

 

What changes do you want to see?

Semi-Structured Brainstorming

Thinkerer's Tools, Layout

You deserve a break right now.  Save this box till later.

4.  What are some things you could do to fix that problem the way you want it?

A.

B.

C.

I have some good options. How do I pick one? Choose Clipit.

I know what I want to do. How about help on the details? Plan Clipit.

I don't know what to do. Idea Clipit

This problem is a real turkey. I want more help.  Turkey problems.
 
Make 4 copies.  Put them where you will see them the next time you notice a problem. 
Thinkerer's Kit.  Thinkerer.org  Copyright ©D. F. Dansereau & S. H. Evans, 2005, 2006, 2007, 2008

Problemater's Kit (.pdf)
Tools for brains that feed on problems

The Thinkerer 10/25/2008
Copyright (c) D. F. Dansereau & S. H. Evans

Site Map

Where start?

Solutions
Famous fables     Tools